989 10 most useful statements for unity

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For those who still struggle on coding
4.3 (13 ratings)
3,391 students enrolled
Created by 6G_Fast _Learning
Last updated 1/2020
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Who this course is for:

  • those who have issue with C# coding in Unity3D

 6G_Fast _Learning

teacher of physics, mathematics and game programming

I am a teacher in mathematics, physics and computer sciences based on video game. I have taught those topics in many countries worldwide: I have taught all grades from middle school till university. I gave particular care to all my students. I love science but also history, philosophy, spirituality, taekwondo and yoga.



create the background
04:26
insert collectibles
04:04
organize hierarchy window and save
02:57
set up player transform
04:23
RigidBody2D collider 2D and Tilemap
04:29
Learn to code
02:01:16
the four main zone
02:09
manipulate a variable
08:21
float boolean and string
08:33
Input.GetAxis and FindObjectWithTag statements
09:35
the if statement
08:06
Input.GetButtonDown and AddForce
10:10
make the player jump
08:12
transform.localScale statement
08:24
create idle, jump and run animation
06:52
Code the Run animation
07:46
jump animation with SetBool statement
06:21
Set up the camera and invisible walls
08:04
play a sound statements
07:58
Renderer type and OnCollisionEnter.
07:42
Destroy statement
03:22
Play a sound when an object is destroyed
06:47
Set up a background sound
02:54
Summary and Conclusion.
03:20
Summary and Conclusion.
03:20
 
Source :   https://www.udemy.com/course/the-10-most-useful-statements-for-unity/